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   <div id="projectname">Alfar Engine
   
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   <div id="projectbrief">A little 2D engine managing a scene</div>
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      <li class="navelem"><a class="el" href="namespace_alfar_engine.html">AlfarEngine</a>      </li>
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<div class="title">AlfarEngine.GameObject Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a7183d3ccc258e2b773503e7b44e5dce4">AddComponent&lt; T &gt;</a>()</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a068ab559bdbc54f7ea3391643e020e64">AddObject</a>(GameObject pChild)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a4315aa8530fca99bcf9a15e1bf94dd6b">bounds</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#ad49fae9f18d37e18a963fceb6e0ecd00">BuildBoundingRect</a>()</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#af3526368038424c518d21ed5cb66025e">childrenCount</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#aa43aca9e76b69569ff979daf487e33f3">dirty</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#ab0235daf877e18afa435e18411349fbc">Draw</a>(GameTime pTime)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Draw</b>(GameTime pTime, Color pColor) (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#aaaeea3dc1371620bac3c6e5a40209983">GameObject</a>()</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a450d0ead780785fdcc907cf18e0c1a06">GameObject</a>(string pName)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>GetChild</b>(int i) (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a2422d68c615aa99963ab30b723ff26ab">GetComponent&lt; T &gt;</a>()</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a2dda7d38e67d0b5bb64d6c243a8e3c58">IsVisible</a>()</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a47e41e2fe05c36ee5d41f6239ece5e05">localBounds</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mBoundingRect</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mChildren</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mComponents</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mDirty</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mName</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mParent</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mPos</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mWorldBBox</b> (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a7cd32055302c166fefc83b37ddbf9bd4">name</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a6a9da67e81678404bf5adb27c00d4088">parent</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a8ffa5bca5f8ce44417b9f30b7970323c">position</a></td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_alfar_engine_1_1_game_object.html#a6e9787a9e1396a016fa8eda3c4ca1fc7">Update</a>(GameTime pTime)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>UpdateBoudingRectUpward</b>() (defined in <a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a>)</td><td><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td><code> [inline]</code></td></tr>
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